![]() The Punic-II packs a pair of hangar bays, and like all other UNSC ships, a MAC. Punic-II Class Battle Carrier - The original Punic-class was an enormous carrier that served reliably in the UNSC fleet, but due to the lacking resources of the Persean sector, UNSC leaders made the decision to downsize the design.Halberd-class Destroyer - Halberd class is equipped with dual-barreled MAC's and heavy Titanium-A armor, allowing it to shield smaller vessels while providing a sizeable punch.Strident-class Light Frigate - One of the newer models in the UNSC register, this nimble ship comes with a small hangar bay, a faster-firing, more efficient MAC, and a newer, high-efficiency shield array. ![]() It's smaller MAC allows for it to provide adequate firepower in a pinch. Charon-class Support Frigate - It loses most of the combat capability of the Paris-class in exchange for sizeable cargo holds, making it a must for long expeditions.Paris-class Heavy Frigate - This oversized frigate lacks armor, but makes up for it with adequate mobility, allowing it to fire its MAC at enemies from flanking positions, or serve as powerful escorts for larger ships.Mako-class Heavy Corvette - An older vessel in the fleet, this small warship is relatively undergunned, but possesses an exceptional power plant and armor plating for its size.It's shielding and built-in flares allow it to survive bombing runs where it launches its array of anti-ship missiles. Longsword-class Bombers - Fitted for strike missions, this enormous craft barely fits in a conventional hangar.Sabre-class Fighters - A pair of high-cost, powerful strike fighters with a pair of auto cannons and light anti-armor missiles.Continue to balance (perhaps a complete redesign of the gameplay).Learn how to sprite - all current models are rather rough edits of 3D models from the Sins of a Solar Empire Mod "Sins of the Prophets.".Weapon sounds and music ripped straight from the Halo games.Nexerelin Support (For both Corvus and Random sectors mode).8 New Ships (Not-screen accurate in size).Whether it's having an entire squadron delivering a devastating alpha strike, or having a few ships providing fire support from the second lines, these vessels may (or may not) be a valuable addition to any enterprising captain's fleet, provided they can get their hands on one. However, their armor is especially resistant to EMP weapons, and their narrow hulls and shield arcs allow for easier dodging of incoming projectiles when facing the enemy head on. Their length and few PD emplacements make them vulnerable to attacks from the side.įor the most part, their mobility ranges from average to below average, their shielding is weak, and flux reserves are unremarkable. Their strategy is to stay at range and pound enemies with their MAC's and long-range missiles - should the enemy attempt to close the distance, UNSC vessels will often find themselves with few options to fight back effectively. These cannons are able to fire at great range and deliver considerable damage, at the cost of a low rate of a fire and considerable flux usage. The defining feature of UNSC ships are their Magnetic Accelerator Cannons - enormous coilguns spanning nearly the entire length of the vessels. As it turned out, the ringed-shaped construct was not a Halo, but instead a dimensionally displaced Domain gate. When some of the researchers attempted to probe it, it activated what little energy reserves the construct had left to catapult the fleet through time and space to the edge of Persean sector. Lore (If it matters): A UNSC colony fleet was heading towards a new planet when it passed by small, derelict Forerunner Halo. I was bored one day, and decided to try to put together a halo-themed UNSC faction mod. I literally only used it in one line of code though.
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